In Elden Ring, the lock-on mechanic, often referred to as targeting, allows players to focus their attacks and camera on a specific enemy. This system dynamically selects targets based on proximity and camera direction. For instance, if a player faces multiple foes, the system will typically prioritize the nearest or most centrally located enemy within the player’s field of view. This dynamic selection is crucial for managing combat encounters against multiple adversaries.
Targeted combat provides several key advantages. It simplifies camera management during chaotic battles, allowing players to maintain situational awareness. Furthermore, it influences attack direction and movement, making it easier to land blows and evade enemy attacks. The effectiveness of this mechanic significantly impacts gameplay, especially when facing groups or fast-moving enemies. Its evolution from previous FromSoftware titles reflects a refinement of combat mechanics, aiming for a more fluid and responsive player experience.